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							- 'use strict';
 
- var Buffer = require('safe-buffer').Buffer;
 
- var isEncoding = Buffer.isEncoding || function (encoding) {
 
-   encoding = '' + encoding;
 
-   switch (encoding && encoding.toLowerCase()) {
 
-     case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':
 
-       return true;
 
-     default:
 
-       return false;
 
-   }
 
- };
 
- function _normalizeEncoding(enc) {
 
-   if (!enc) return 'utf8';
 
-   var retried;
 
-   while (true) {
 
-     switch (enc) {
 
-       case 'utf8':
 
-       case 'utf-8':
 
-         return 'utf8';
 
-       case 'ucs2':
 
-       case 'ucs-2':
 
-       case 'utf16le':
 
-       case 'utf-16le':
 
-         return 'utf16le';
 
-       case 'latin1':
 
-       case 'binary':
 
-         return 'latin1';
 
-       case 'base64':
 
-       case 'ascii':
 
-       case 'hex':
 
-         return enc;
 
-       default:
 
-         if (retried) return; // undefined
 
-         enc = ('' + enc).toLowerCase();
 
-         retried = true;
 
-     }
 
-   }
 
- };
 
- // Do not cache `Buffer.isEncoding` when checking encoding names as some
 
- // modules monkey-patch it to support additional encodings
 
- function normalizeEncoding(enc) {
 
-   var nenc = _normalizeEncoding(enc);
 
-   if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);
 
-   return nenc || enc;
 
- }
 
- // StringDecoder provides an interface for efficiently splitting a series of
 
- // buffers into a series of JS strings without breaking apart multi-byte
 
- // characters.
 
- exports.StringDecoder = StringDecoder;
 
- function StringDecoder(encoding) {
 
-   this.encoding = normalizeEncoding(encoding);
 
-   var nb;
 
-   switch (this.encoding) {
 
-     case 'utf16le':
 
-       this.text = utf16Text;
 
-       this.end = utf16End;
 
-       nb = 4;
 
-       break;
 
-     case 'utf8':
 
-       this.fillLast = utf8FillLast;
 
-       nb = 4;
 
-       break;
 
-     case 'base64':
 
-       this.text = base64Text;
 
-       this.end = base64End;
 
-       nb = 3;
 
-       break;
 
-     default:
 
-       this.write = simpleWrite;
 
-       this.end = simpleEnd;
 
-       return;
 
-   }
 
-   this.lastNeed = 0;
 
-   this.lastTotal = 0;
 
-   this.lastChar = Buffer.allocUnsafe(nb);
 
- }
 
- StringDecoder.prototype.write = function (buf) {
 
-   if (buf.length === 0) return '';
 
-   var r;
 
-   var i;
 
-   if (this.lastNeed) {
 
-     r = this.fillLast(buf);
 
-     if (r === undefined) return '';
 
-     i = this.lastNeed;
 
-     this.lastNeed = 0;
 
-   } else {
 
-     i = 0;
 
-   }
 
-   if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
 
-   return r || '';
 
- };
 
- StringDecoder.prototype.end = utf8End;
 
- // Returns only complete characters in a Buffer
 
- StringDecoder.prototype.text = utf8Text;
 
- // Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
 
- StringDecoder.prototype.fillLast = function (buf) {
 
-   if (this.lastNeed <= buf.length) {
 
-     buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
 
-     return this.lastChar.toString(this.encoding, 0, this.lastTotal);
 
-   }
 
-   buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
 
-   this.lastNeed -= buf.length;
 
- };
 
- // Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
 
- // continuation byte.
 
- function utf8CheckByte(byte) {
 
-   if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;
 
-   return -1;
 
- }
 
- // Checks at most 3 bytes at the end of a Buffer in order to detect an
 
- // incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
 
- // needed to complete the UTF-8 character (if applicable) are returned.
 
- function utf8CheckIncomplete(self, buf, i) {
 
-   var j = buf.length - 1;
 
-   if (j < i) return 0;
 
-   var nb = utf8CheckByte(buf[j]);
 
-   if (nb >= 0) {
 
-     if (nb > 0) self.lastNeed = nb - 1;
 
-     return nb;
 
-   }
 
-   if (--j < i) return 0;
 
-   nb = utf8CheckByte(buf[j]);
 
-   if (nb >= 0) {
 
-     if (nb > 0) self.lastNeed = nb - 2;
 
-     return nb;
 
-   }
 
-   if (--j < i) return 0;
 
-   nb = utf8CheckByte(buf[j]);
 
-   if (nb >= 0) {
 
-     if (nb > 0) {
 
-       if (nb === 2) nb = 0;else self.lastNeed = nb - 3;
 
-     }
 
-     return nb;
 
-   }
 
-   return 0;
 
- }
 
- // Validates as many continuation bytes for a multi-byte UTF-8 character as
 
- // needed or are available. If we see a non-continuation byte where we expect
 
- // one, we "replace" the validated continuation bytes we've seen so far with
 
- // UTF-8 replacement characters ('\ufffd'), to match v8's UTF-8 decoding
 
- // behavior. The continuation byte check is included three times in the case
 
- // where all of the continuation bytes for a character exist in the same buffer.
 
- // It is also done this way as a slight performance increase instead of using a
 
- // loop.
 
- function utf8CheckExtraBytes(self, buf, p) {
 
-   if ((buf[0] & 0xC0) !== 0x80) {
 
-     self.lastNeed = 0;
 
-     return '\ufffd'.repeat(p);
 
-   }
 
-   if (self.lastNeed > 1 && buf.length > 1) {
 
-     if ((buf[1] & 0xC0) !== 0x80) {
 
-       self.lastNeed = 1;
 
-       return '\ufffd'.repeat(p + 1);
 
-     }
 
-     if (self.lastNeed > 2 && buf.length > 2) {
 
-       if ((buf[2] & 0xC0) !== 0x80) {
 
-         self.lastNeed = 2;
 
-         return '\ufffd'.repeat(p + 2);
 
-       }
 
-     }
 
-   }
 
- }
 
- // Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
 
- function utf8FillLast(buf) {
 
-   var p = this.lastTotal - this.lastNeed;
 
-   var r = utf8CheckExtraBytes(this, buf, p);
 
-   if (r !== undefined) return r;
 
-   if (this.lastNeed <= buf.length) {
 
-     buf.copy(this.lastChar, p, 0, this.lastNeed);
 
-     return this.lastChar.toString(this.encoding, 0, this.lastTotal);
 
-   }
 
-   buf.copy(this.lastChar, p, 0, buf.length);
 
-   this.lastNeed -= buf.length;
 
- }
 
- // Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
 
- // partial character, the character's bytes are buffered until the required
 
- // number of bytes are available.
 
- function utf8Text(buf, i) {
 
-   var total = utf8CheckIncomplete(this, buf, i);
 
-   if (!this.lastNeed) return buf.toString('utf8', i);
 
-   this.lastTotal = total;
 
-   var end = buf.length - (total - this.lastNeed);
 
-   buf.copy(this.lastChar, 0, end);
 
-   return buf.toString('utf8', i, end);
 
- }
 
- // For UTF-8, a replacement character for each buffered byte of a (partial)
 
- // character needs to be added to the output.
 
- function utf8End(buf) {
 
-   var r = buf && buf.length ? this.write(buf) : '';
 
-   if (this.lastNeed) return r + '\ufffd'.repeat(this.lastTotal - this.lastNeed);
 
-   return r;
 
- }
 
- // UTF-16LE typically needs two bytes per character, but even if we have an even
 
- // number of bytes available, we need to check if we end on a leading/high
 
- // surrogate. In that case, we need to wait for the next two bytes in order to
 
- // decode the last character properly.
 
- function utf16Text(buf, i) {
 
-   if ((buf.length - i) % 2 === 0) {
 
-     var r = buf.toString('utf16le', i);
 
-     if (r) {
 
-       var c = r.charCodeAt(r.length - 1);
 
-       if (c >= 0xD800 && c <= 0xDBFF) {
 
-         this.lastNeed = 2;
 
-         this.lastTotal = 4;
 
-         this.lastChar[0] = buf[buf.length - 2];
 
-         this.lastChar[1] = buf[buf.length - 1];
 
-         return r.slice(0, -1);
 
-       }
 
-     }
 
-     return r;
 
-   }
 
-   this.lastNeed = 1;
 
-   this.lastTotal = 2;
 
-   this.lastChar[0] = buf[buf.length - 1];
 
-   return buf.toString('utf16le', i, buf.length - 1);
 
- }
 
- // For UTF-16LE we do not explicitly append special replacement characters if we
 
- // end on a partial character, we simply let v8 handle that.
 
- function utf16End(buf) {
 
-   var r = buf && buf.length ? this.write(buf) : '';
 
-   if (this.lastNeed) {
 
-     var end = this.lastTotal - this.lastNeed;
 
-     return r + this.lastChar.toString('utf16le', 0, end);
 
-   }
 
-   return r;
 
- }
 
- function base64Text(buf, i) {
 
-   var n = (buf.length - i) % 3;
 
-   if (n === 0) return buf.toString('base64', i);
 
-   this.lastNeed = 3 - n;
 
-   this.lastTotal = 3;
 
-   if (n === 1) {
 
-     this.lastChar[0] = buf[buf.length - 1];
 
-   } else {
 
-     this.lastChar[0] = buf[buf.length - 2];
 
-     this.lastChar[1] = buf[buf.length - 1];
 
-   }
 
-   return buf.toString('base64', i, buf.length - n);
 
- }
 
- function base64End(buf) {
 
-   var r = buf && buf.length ? this.write(buf) : '';
 
-   if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
 
-   return r;
 
- }
 
- // Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
 
- function simpleWrite(buf) {
 
-   return buf.toString(this.encoding);
 
- }
 
- function simpleEnd(buf) {
 
-   return buf && buf.length ? this.write(buf) : '';
 
- }
 
 
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