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							- // Copyright Joyent, Inc. and other Node contributors.
 
- //
 
- // Permission is hereby granted, free of charge, to any person obtaining a
 
- // copy of this software and associated documentation files (the
 
- // "Software"), to deal in the Software without restriction, including
 
- // without limitation the rights to use, copy, modify, merge, publish,
 
- // distribute, sublicense, and/or sell copies of the Software, and to permit
 
- // persons to whom the Software is furnished to do so, subject to the
 
- // following conditions:
 
- //
 
- // The above copyright notice and this permission notice shall be included
 
- // in all copies or substantial portions of the Software.
 
- //
 
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 
- // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 
- // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 
- // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 
- // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 
- // USE OR OTHER DEALINGS IN THE SOFTWARE.
 
- 'use strict';
 
- /*<replacement>*/
 
- var processNextTick = require('process-nextick-args');
 
- /*</replacement>*/
 
- module.exports = Readable;
 
- /*<replacement>*/
 
- var isArray = require('isarray');
 
- /*</replacement>*/
 
- /*<replacement>*/
 
- var Duplex;
 
- /*</replacement>*/
 
- Readable.ReadableState = ReadableState;
 
- /*<replacement>*/
 
- var EE = require('events').EventEmitter;
 
- var EElistenerCount = function (emitter, type) {
 
-   return emitter.listeners(type).length;
 
- };
 
- /*</replacement>*/
 
- /*<replacement>*/
 
- var Stream = require('./internal/streams/stream');
 
- /*</replacement>*/
 
- // TODO(bmeurer): Change this back to const once hole checks are
 
- // properly optimized away early in Ignition+TurboFan.
 
- /*<replacement>*/
 
- var Buffer = require('safe-buffer').Buffer;
 
- var OurUint8Array = global.Uint8Array || function () {};
 
- function _uint8ArrayToBuffer(chunk) {
 
-   return Buffer.from(chunk);
 
- }
 
- function _isUint8Array(obj) {
 
-   return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
 
- }
 
- /*</replacement>*/
 
- /*<replacement>*/
 
- var util = require('core-util-is');
 
- util.inherits = require('inherits');
 
- /*</replacement>*/
 
- /*<replacement>*/
 
- var debugUtil = require('util');
 
- var debug = void 0;
 
- if (debugUtil && debugUtil.debuglog) {
 
-   debug = debugUtil.debuglog('stream');
 
- } else {
 
-   debug = function () {};
 
- }
 
- /*</replacement>*/
 
- var BufferList = require('./internal/streams/BufferList');
 
- var destroyImpl = require('./internal/streams/destroy');
 
- var StringDecoder;
 
- util.inherits(Readable, Stream);
 
- var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
 
- function prependListener(emitter, event, fn) {
 
-   // Sadly this is not cacheable as some libraries bundle their own
 
-   // event emitter implementation with them.
 
-   if (typeof emitter.prependListener === 'function') {
 
-     return emitter.prependListener(event, fn);
 
-   } else {
 
-     // This is a hack to make sure that our error handler is attached before any
 
-     // userland ones.  NEVER DO THIS. This is here only because this code needs
 
-     // to continue to work with older versions of Node.js that do not include
 
-     // the prependListener() method. The goal is to eventually remove this hack.
 
-     if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
 
-   }
 
- }
 
- function ReadableState(options, stream) {
 
-   Duplex = Duplex || require('./_stream_duplex');
 
-   options = options || {};
 
-   // object stream flag. Used to make read(n) ignore n and to
 
-   // make all the buffer merging and length checks go away
 
-   this.objectMode = !!options.objectMode;
 
-   if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
 
-   // the point at which it stops calling _read() to fill the buffer
 
-   // Note: 0 is a valid value, means "don't call _read preemptively ever"
 
-   var hwm = options.highWaterMark;
 
-   var defaultHwm = this.objectMode ? 16 : 16 * 1024;
 
-   this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
 
-   // cast to ints.
 
-   this.highWaterMark = Math.floor(this.highWaterMark);
 
-   // A linked list is used to store data chunks instead of an array because the
 
-   // linked list can remove elements from the beginning faster than
 
-   // array.shift()
 
-   this.buffer = new BufferList();
 
-   this.length = 0;
 
-   this.pipes = null;
 
-   this.pipesCount = 0;
 
-   this.flowing = null;
 
-   this.ended = false;
 
-   this.endEmitted = false;
 
-   this.reading = false;
 
-   // a flag to be able to tell if the event 'readable'/'data' is emitted
 
-   // immediately, or on a later tick.  We set this to true at first, because
 
-   // any actions that shouldn't happen until "later" should generally also
 
-   // not happen before the first read call.
 
-   this.sync = true;
 
-   // whenever we return null, then we set a flag to say
 
-   // that we're awaiting a 'readable' event emission.
 
-   this.needReadable = false;
 
-   this.emittedReadable = false;
 
-   this.readableListening = false;
 
-   this.resumeScheduled = false;
 
-   // has it been destroyed
 
-   this.destroyed = false;
 
-   // Crypto is kind of old and crusty.  Historically, its default string
 
-   // encoding is 'binary' so we have to make this configurable.
 
-   // Everything else in the universe uses 'utf8', though.
 
-   this.defaultEncoding = options.defaultEncoding || 'utf8';
 
-   // the number of writers that are awaiting a drain event in .pipe()s
 
-   this.awaitDrain = 0;
 
-   // if true, a maybeReadMore has been scheduled
 
-   this.readingMore = false;
 
-   this.decoder = null;
 
-   this.encoding = null;
 
-   if (options.encoding) {
 
-     if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
 
-     this.decoder = new StringDecoder(options.encoding);
 
-     this.encoding = options.encoding;
 
-   }
 
- }
 
- function Readable(options) {
 
-   Duplex = Duplex || require('./_stream_duplex');
 
-   if (!(this instanceof Readable)) return new Readable(options);
 
-   this._readableState = new ReadableState(options, this);
 
-   // legacy
 
-   this.readable = true;
 
-   if (options) {
 
-     if (typeof options.read === 'function') this._read = options.read;
 
-     if (typeof options.destroy === 'function') this._destroy = options.destroy;
 
-   }
 
-   Stream.call(this);
 
- }
 
- Object.defineProperty(Readable.prototype, 'destroyed', {
 
-   get: function () {
 
-     if (this._readableState === undefined) {
 
-       return false;
 
-     }
 
-     return this._readableState.destroyed;
 
-   },
 
-   set: function (value) {
 
-     // we ignore the value if the stream
 
-     // has not been initialized yet
 
-     if (!this._readableState) {
 
-       return;
 
-     }
 
-     // backward compatibility, the user is explicitly
 
-     // managing destroyed
 
-     this._readableState.destroyed = value;
 
-   }
 
- });
 
- Readable.prototype.destroy = destroyImpl.destroy;
 
- Readable.prototype._undestroy = destroyImpl.undestroy;
 
- Readable.prototype._destroy = function (err, cb) {
 
-   this.push(null);
 
-   cb(err);
 
- };
 
- // Manually shove something into the read() buffer.
 
- // This returns true if the highWaterMark has not been hit yet,
 
- // similar to how Writable.write() returns true if you should
 
- // write() some more.
 
- Readable.prototype.push = function (chunk, encoding) {
 
-   var state = this._readableState;
 
-   var skipChunkCheck;
 
-   if (!state.objectMode) {
 
-     if (typeof chunk === 'string') {
 
-       encoding = encoding || state.defaultEncoding;
 
-       if (encoding !== state.encoding) {
 
-         chunk = Buffer.from(chunk, encoding);
 
-         encoding = '';
 
-       }
 
-       skipChunkCheck = true;
 
-     }
 
-   } else {
 
-     skipChunkCheck = true;
 
-   }
 
-   return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
 
- };
 
- // Unshift should *always* be something directly out of read()
 
- Readable.prototype.unshift = function (chunk) {
 
-   return readableAddChunk(this, chunk, null, true, false);
 
- };
 
- function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
 
-   var state = stream._readableState;
 
-   if (chunk === null) {
 
-     state.reading = false;
 
-     onEofChunk(stream, state);
 
-   } else {
 
-     var er;
 
-     if (!skipChunkCheck) er = chunkInvalid(state, chunk);
 
-     if (er) {
 
-       stream.emit('error', er);
 
-     } else if (state.objectMode || chunk && chunk.length > 0) {
 
-       if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
 
-         chunk = _uint8ArrayToBuffer(chunk);
 
-       }
 
-       if (addToFront) {
 
-         if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true);
 
-       } else if (state.ended) {
 
-         stream.emit('error', new Error('stream.push() after EOF'));
 
-       } else {
 
-         state.reading = false;
 
-         if (state.decoder && !encoding) {
 
-           chunk = state.decoder.write(chunk);
 
-           if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
 
-         } else {
 
-           addChunk(stream, state, chunk, false);
 
-         }
 
-       }
 
-     } else if (!addToFront) {
 
-       state.reading = false;
 
-     }
 
-   }
 
-   return needMoreData(state);
 
- }
 
- function addChunk(stream, state, chunk, addToFront) {
 
-   if (state.flowing && state.length === 0 && !state.sync) {
 
-     stream.emit('data', chunk);
 
-     stream.read(0);
 
-   } else {
 
-     // update the buffer info.
 
-     state.length += state.objectMode ? 1 : chunk.length;
 
-     if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
 
-     if (state.needReadable) emitReadable(stream);
 
-   }
 
-   maybeReadMore(stream, state);
 
- }
 
- function chunkInvalid(state, chunk) {
 
-   var er;
 
-   if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
 
-     er = new TypeError('Invalid non-string/buffer chunk');
 
-   }
 
-   return er;
 
- }
 
- // if it's past the high water mark, we can push in some more.
 
- // Also, if we have no data yet, we can stand some
 
- // more bytes.  This is to work around cases where hwm=0,
 
- // such as the repl.  Also, if the push() triggered a
 
- // readable event, and the user called read(largeNumber) such that
 
- // needReadable was set, then we ought to push more, so that another
 
- // 'readable' event will be triggered.
 
- function needMoreData(state) {
 
-   return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
 
- }
 
- Readable.prototype.isPaused = function () {
 
-   return this._readableState.flowing === false;
 
- };
 
- // backwards compatibility.
 
- Readable.prototype.setEncoding = function (enc) {
 
-   if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
 
-   this._readableState.decoder = new StringDecoder(enc);
 
-   this._readableState.encoding = enc;
 
-   return this;
 
- };
 
- // Don't raise the hwm > 8MB
 
- var MAX_HWM = 0x800000;
 
- function computeNewHighWaterMark(n) {
 
-   if (n >= MAX_HWM) {
 
-     n = MAX_HWM;
 
-   } else {
 
-     // Get the next highest power of 2 to prevent increasing hwm excessively in
 
-     // tiny amounts
 
-     n--;
 
-     n |= n >>> 1;
 
-     n |= n >>> 2;
 
-     n |= n >>> 4;
 
-     n |= n >>> 8;
 
-     n |= n >>> 16;
 
-     n++;
 
-   }
 
-   return n;
 
- }
 
- // This function is designed to be inlinable, so please take care when making
 
- // changes to the function body.
 
- function howMuchToRead(n, state) {
 
-   if (n <= 0 || state.length === 0 && state.ended) return 0;
 
-   if (state.objectMode) return 1;
 
-   if (n !== n) {
 
-     // Only flow one buffer at a time
 
-     if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
 
-   }
 
-   // If we're asking for more than the current hwm, then raise the hwm.
 
-   if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
 
-   if (n <= state.length) return n;
 
-   // Don't have enough
 
-   if (!state.ended) {
 
-     state.needReadable = true;
 
-     return 0;
 
-   }
 
-   return state.length;
 
- }
 
- // you can override either this method, or the async _read(n) below.
 
- Readable.prototype.read = function (n) {
 
-   debug('read', n);
 
-   n = parseInt(n, 10);
 
-   var state = this._readableState;
 
-   var nOrig = n;
 
-   if (n !== 0) state.emittedReadable = false;
 
-   // if we're doing read(0) to trigger a readable event, but we
 
-   // already have a bunch of data in the buffer, then just trigger
 
-   // the 'readable' event and move on.
 
-   if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
 
-     debug('read: emitReadable', state.length, state.ended);
 
-     if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
 
-     return null;
 
-   }
 
-   n = howMuchToRead(n, state);
 
-   // if we've ended, and we're now clear, then finish it up.
 
-   if (n === 0 && state.ended) {
 
-     if (state.length === 0) endReadable(this);
 
-     return null;
 
-   }
 
-   // All the actual chunk generation logic needs to be
 
-   // *below* the call to _read.  The reason is that in certain
 
-   // synthetic stream cases, such as passthrough streams, _read
 
-   // may be a completely synchronous operation which may change
 
-   // the state of the read buffer, providing enough data when
 
-   // before there was *not* enough.
 
-   //
 
-   // So, the steps are:
 
-   // 1. Figure out what the state of things will be after we do
 
-   // a read from the buffer.
 
-   //
 
-   // 2. If that resulting state will trigger a _read, then call _read.
 
-   // Note that this may be asynchronous, or synchronous.  Yes, it is
 
-   // deeply ugly to write APIs this way, but that still doesn't mean
 
-   // that the Readable class should behave improperly, as streams are
 
-   // designed to be sync/async agnostic.
 
-   // Take note if the _read call is sync or async (ie, if the read call
 
-   // has returned yet), so that we know whether or not it's safe to emit
 
-   // 'readable' etc.
 
-   //
 
-   // 3. Actually pull the requested chunks out of the buffer and return.
 
-   // if we need a readable event, then we need to do some reading.
 
-   var doRead = state.needReadable;
 
-   debug('need readable', doRead);
 
-   // if we currently have less than the highWaterMark, then also read some
 
-   if (state.length === 0 || state.length - n < state.highWaterMark) {
 
-     doRead = true;
 
-     debug('length less than watermark', doRead);
 
-   }
 
-   // however, if we've ended, then there's no point, and if we're already
 
-   // reading, then it's unnecessary.
 
-   if (state.ended || state.reading) {
 
-     doRead = false;
 
-     debug('reading or ended', doRead);
 
-   } else if (doRead) {
 
-     debug('do read');
 
-     state.reading = true;
 
-     state.sync = true;
 
-     // if the length is currently zero, then we *need* a readable event.
 
-     if (state.length === 0) state.needReadable = true;
 
-     // call internal read method
 
-     this._read(state.highWaterMark);
 
-     state.sync = false;
 
-     // If _read pushed data synchronously, then `reading` will be false,
 
-     // and we need to re-evaluate how much data we can return to the user.
 
-     if (!state.reading) n = howMuchToRead(nOrig, state);
 
-   }
 
-   var ret;
 
-   if (n > 0) ret = fromList(n, state);else ret = null;
 
-   if (ret === null) {
 
-     state.needReadable = true;
 
-     n = 0;
 
-   } else {
 
-     state.length -= n;
 
-   }
 
-   if (state.length === 0) {
 
-     // If we have nothing in the buffer, then we want to know
 
-     // as soon as we *do* get something into the buffer.
 
-     if (!state.ended) state.needReadable = true;
 
-     // If we tried to read() past the EOF, then emit end on the next tick.
 
-     if (nOrig !== n && state.ended) endReadable(this);
 
-   }
 
-   if (ret !== null) this.emit('data', ret);
 
-   return ret;
 
- };
 
- function onEofChunk(stream, state) {
 
-   if (state.ended) return;
 
-   if (state.decoder) {
 
-     var chunk = state.decoder.end();
 
-     if (chunk && chunk.length) {
 
-       state.buffer.push(chunk);
 
-       state.length += state.objectMode ? 1 : chunk.length;
 
-     }
 
-   }
 
-   state.ended = true;
 
-   // emit 'readable' now to make sure it gets picked up.
 
-   emitReadable(stream);
 
- }
 
- // Don't emit readable right away in sync mode, because this can trigger
 
- // another read() call => stack overflow.  This way, it might trigger
 
- // a nextTick recursion warning, but that's not so bad.
 
- function emitReadable(stream) {
 
-   var state = stream._readableState;
 
-   state.needReadable = false;
 
-   if (!state.emittedReadable) {
 
-     debug('emitReadable', state.flowing);
 
-     state.emittedReadable = true;
 
-     if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
 
-   }
 
- }
 
- function emitReadable_(stream) {
 
-   debug('emit readable');
 
-   stream.emit('readable');
 
-   flow(stream);
 
- }
 
- // at this point, the user has presumably seen the 'readable' event,
 
- // and called read() to consume some data.  that may have triggered
 
- // in turn another _read(n) call, in which case reading = true if
 
- // it's in progress.
 
- // However, if we're not ended, or reading, and the length < hwm,
 
- // then go ahead and try to read some more preemptively.
 
- function maybeReadMore(stream, state) {
 
-   if (!state.readingMore) {
 
-     state.readingMore = true;
 
-     processNextTick(maybeReadMore_, stream, state);
 
-   }
 
- }
 
- function maybeReadMore_(stream, state) {
 
-   var len = state.length;
 
-   while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
 
-     debug('maybeReadMore read 0');
 
-     stream.read(0);
 
-     if (len === state.length)
 
-       // didn't get any data, stop spinning.
 
-       break;else len = state.length;
 
-   }
 
-   state.readingMore = false;
 
- }
 
- // abstract method.  to be overridden in specific implementation classes.
 
- // call cb(er, data) where data is <= n in length.
 
- // for virtual (non-string, non-buffer) streams, "length" is somewhat
 
- // arbitrary, and perhaps not very meaningful.
 
- Readable.prototype._read = function (n) {
 
-   this.emit('error', new Error('_read() is not implemented'));
 
- };
 
- Readable.prototype.pipe = function (dest, pipeOpts) {
 
-   var src = this;
 
-   var state = this._readableState;
 
-   switch (state.pipesCount) {
 
-     case 0:
 
-       state.pipes = dest;
 
-       break;
 
-     case 1:
 
-       state.pipes = [state.pipes, dest];
 
-       break;
 
-     default:
 
-       state.pipes.push(dest);
 
-       break;
 
-   }
 
-   state.pipesCount += 1;
 
-   debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
 
-   var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
 
-   var endFn = doEnd ? onend : unpipe;
 
-   if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);
 
-   dest.on('unpipe', onunpipe);
 
-   function onunpipe(readable, unpipeInfo) {
 
-     debug('onunpipe');
 
-     if (readable === src) {
 
-       if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
 
-         unpipeInfo.hasUnpiped = true;
 
-         cleanup();
 
-       }
 
-     }
 
-   }
 
-   function onend() {
 
-     debug('onend');
 
-     dest.end();
 
-   }
 
-   // when the dest drains, it reduces the awaitDrain counter
 
-   // on the source.  This would be more elegant with a .once()
 
-   // handler in flow(), but adding and removing repeatedly is
 
-   // too slow.
 
-   var ondrain = pipeOnDrain(src);
 
-   dest.on('drain', ondrain);
 
-   var cleanedUp = false;
 
-   function cleanup() {
 
-     debug('cleanup');
 
-     // cleanup event handlers once the pipe is broken
 
-     dest.removeListener('close', onclose);
 
-     dest.removeListener('finish', onfinish);
 
-     dest.removeListener('drain', ondrain);
 
-     dest.removeListener('error', onerror);
 
-     dest.removeListener('unpipe', onunpipe);
 
-     src.removeListener('end', onend);
 
-     src.removeListener('end', unpipe);
 
-     src.removeListener('data', ondata);
 
-     cleanedUp = true;
 
-     // if the reader is waiting for a drain event from this
 
-     // specific writer, then it would cause it to never start
 
-     // flowing again.
 
-     // So, if this is awaiting a drain, then we just call it now.
 
-     // If we don't know, then assume that we are waiting for one.
 
-     if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
 
-   }
 
-   // If the user pushes more data while we're writing to dest then we'll end up
 
-   // in ondata again. However, we only want to increase awaitDrain once because
 
-   // dest will only emit one 'drain' event for the multiple writes.
 
-   // => Introduce a guard on increasing awaitDrain.
 
-   var increasedAwaitDrain = false;
 
-   src.on('data', ondata);
 
-   function ondata(chunk) {
 
-     debug('ondata');
 
-     increasedAwaitDrain = false;
 
-     var ret = dest.write(chunk);
 
-     if (false === ret && !increasedAwaitDrain) {
 
-       // If the user unpiped during `dest.write()`, it is possible
 
-       // to get stuck in a permanently paused state if that write
 
-       // also returned false.
 
-       // => Check whether `dest` is still a piping destination.
 
-       if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
 
-         debug('false write response, pause', src._readableState.awaitDrain);
 
-         src._readableState.awaitDrain++;
 
-         increasedAwaitDrain = true;
 
-       }
 
-       src.pause();
 
-     }
 
-   }
 
-   // if the dest has an error, then stop piping into it.
 
-   // however, don't suppress the throwing behavior for this.
 
-   function onerror(er) {
 
-     debug('onerror', er);
 
-     unpipe();
 
-     dest.removeListener('error', onerror);
 
-     if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
 
-   }
 
-   // Make sure our error handler is attached before userland ones.
 
-   prependListener(dest, 'error', onerror);
 
-   // Both close and finish should trigger unpipe, but only once.
 
-   function onclose() {
 
-     dest.removeListener('finish', onfinish);
 
-     unpipe();
 
-   }
 
-   dest.once('close', onclose);
 
-   function onfinish() {
 
-     debug('onfinish');
 
-     dest.removeListener('close', onclose);
 
-     unpipe();
 
-   }
 
-   dest.once('finish', onfinish);
 
-   function unpipe() {
 
-     debug('unpipe');
 
-     src.unpipe(dest);
 
-   }
 
-   // tell the dest that it's being piped to
 
-   dest.emit('pipe', src);
 
-   // start the flow if it hasn't been started already.
 
-   if (!state.flowing) {
 
-     debug('pipe resume');
 
-     src.resume();
 
-   }
 
-   return dest;
 
- };
 
- function pipeOnDrain(src) {
 
-   return function () {
 
-     var state = src._readableState;
 
-     debug('pipeOnDrain', state.awaitDrain);
 
-     if (state.awaitDrain) state.awaitDrain--;
 
-     if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
 
-       state.flowing = true;
 
-       flow(src);
 
-     }
 
-   };
 
- }
 
- Readable.prototype.unpipe = function (dest) {
 
-   var state = this._readableState;
 
-   var unpipeInfo = { hasUnpiped: false };
 
-   // if we're not piping anywhere, then do nothing.
 
-   if (state.pipesCount === 0) return this;
 
-   // just one destination.  most common case.
 
-   if (state.pipesCount === 1) {
 
-     // passed in one, but it's not the right one.
 
-     if (dest && dest !== state.pipes) return this;
 
-     if (!dest) dest = state.pipes;
 
-     // got a match.
 
-     state.pipes = null;
 
-     state.pipesCount = 0;
 
-     state.flowing = false;
 
-     if (dest) dest.emit('unpipe', this, unpipeInfo);
 
-     return this;
 
-   }
 
-   // slow case. multiple pipe destinations.
 
-   if (!dest) {
 
-     // remove all.
 
-     var dests = state.pipes;
 
-     var len = state.pipesCount;
 
-     state.pipes = null;
 
-     state.pipesCount = 0;
 
-     state.flowing = false;
 
-     for (var i = 0; i < len; i++) {
 
-       dests[i].emit('unpipe', this, unpipeInfo);
 
-     }return this;
 
-   }
 
-   // try to find the right one.
 
-   var index = indexOf(state.pipes, dest);
 
-   if (index === -1) return this;
 
-   state.pipes.splice(index, 1);
 
-   state.pipesCount -= 1;
 
-   if (state.pipesCount === 1) state.pipes = state.pipes[0];
 
-   dest.emit('unpipe', this, unpipeInfo);
 
-   return this;
 
- };
 
- // set up data events if they are asked for
 
- // Ensure readable listeners eventually get something
 
- Readable.prototype.on = function (ev, fn) {
 
-   var res = Stream.prototype.on.call(this, ev, fn);
 
-   if (ev === 'data') {
 
-     // Start flowing on next tick if stream isn't explicitly paused
 
-     if (this._readableState.flowing !== false) this.resume();
 
-   } else if (ev === 'readable') {
 
-     var state = this._readableState;
 
-     if (!state.endEmitted && !state.readableListening) {
 
-       state.readableListening = state.needReadable = true;
 
-       state.emittedReadable = false;
 
-       if (!state.reading) {
 
-         processNextTick(nReadingNextTick, this);
 
-       } else if (state.length) {
 
-         emitReadable(this);
 
-       }
 
-     }
 
-   }
 
-   return res;
 
- };
 
- Readable.prototype.addListener = Readable.prototype.on;
 
- function nReadingNextTick(self) {
 
-   debug('readable nexttick read 0');
 
-   self.read(0);
 
- }
 
- // pause() and resume() are remnants of the legacy readable stream API
 
- // If the user uses them, then switch into old mode.
 
- Readable.prototype.resume = function () {
 
-   var state = this._readableState;
 
-   if (!state.flowing) {
 
-     debug('resume');
 
-     state.flowing = true;
 
-     resume(this, state);
 
-   }
 
-   return this;
 
- };
 
- function resume(stream, state) {
 
-   if (!state.resumeScheduled) {
 
-     state.resumeScheduled = true;
 
-     processNextTick(resume_, stream, state);
 
-   }
 
- }
 
- function resume_(stream, state) {
 
-   if (!state.reading) {
 
-     debug('resume read 0');
 
-     stream.read(0);
 
-   }
 
-   state.resumeScheduled = false;
 
-   state.awaitDrain = 0;
 
-   stream.emit('resume');
 
-   flow(stream);
 
-   if (state.flowing && !state.reading) stream.read(0);
 
- }
 
- Readable.prototype.pause = function () {
 
-   debug('call pause flowing=%j', this._readableState.flowing);
 
-   if (false !== this._readableState.flowing) {
 
-     debug('pause');
 
-     this._readableState.flowing = false;
 
-     this.emit('pause');
 
-   }
 
-   return this;
 
- };
 
- function flow(stream) {
 
-   var state = stream._readableState;
 
-   debug('flow', state.flowing);
 
-   while (state.flowing && stream.read() !== null) {}
 
- }
 
- // wrap an old-style stream as the async data source.
 
- // This is *not* part of the readable stream interface.
 
- // It is an ugly unfortunate mess of history.
 
- Readable.prototype.wrap = function (stream) {
 
-   var state = this._readableState;
 
-   var paused = false;
 
-   var self = this;
 
-   stream.on('end', function () {
 
-     debug('wrapped end');
 
-     if (state.decoder && !state.ended) {
 
-       var chunk = state.decoder.end();
 
-       if (chunk && chunk.length) self.push(chunk);
 
-     }
 
-     self.push(null);
 
-   });
 
-   stream.on('data', function (chunk) {
 
-     debug('wrapped data');
 
-     if (state.decoder) chunk = state.decoder.write(chunk);
 
-     // don't skip over falsy values in objectMode
 
-     if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
 
-     var ret = self.push(chunk);
 
-     if (!ret) {
 
-       paused = true;
 
-       stream.pause();
 
-     }
 
-   });
 
-   // proxy all the other methods.
 
-   // important when wrapping filters and duplexes.
 
-   for (var i in stream) {
 
-     if (this[i] === undefined && typeof stream[i] === 'function') {
 
-       this[i] = function (method) {
 
-         return function () {
 
-           return stream[method].apply(stream, arguments);
 
-         };
 
-       }(i);
 
-     }
 
-   }
 
-   // proxy certain important events.
 
-   for (var n = 0; n < kProxyEvents.length; n++) {
 
-     stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n]));
 
-   }
 
-   // when we try to consume some more bytes, simply unpause the
 
-   // underlying stream.
 
-   self._read = function (n) {
 
-     debug('wrapped _read', n);
 
-     if (paused) {
 
-       paused = false;
 
-       stream.resume();
 
-     }
 
-   };
 
-   return self;
 
- };
 
- // exposed for testing purposes only.
 
- Readable._fromList = fromList;
 
- // Pluck off n bytes from an array of buffers.
 
- // Length is the combined lengths of all the buffers in the list.
 
- // This function is designed to be inlinable, so please take care when making
 
- // changes to the function body.
 
- function fromList(n, state) {
 
-   // nothing buffered
 
-   if (state.length === 0) return null;
 
-   var ret;
 
-   if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
 
-     // read it all, truncate the list
 
-     if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
 
-     state.buffer.clear();
 
-   } else {
 
-     // read part of list
 
-     ret = fromListPartial(n, state.buffer, state.decoder);
 
-   }
 
-   return ret;
 
- }
 
- // Extracts only enough buffered data to satisfy the amount requested.
 
- // This function is designed to be inlinable, so please take care when making
 
- // changes to the function body.
 
- function fromListPartial(n, list, hasStrings) {
 
-   var ret;
 
-   if (n < list.head.data.length) {
 
-     // slice is the same for buffers and strings
 
-     ret = list.head.data.slice(0, n);
 
-     list.head.data = list.head.data.slice(n);
 
-   } else if (n === list.head.data.length) {
 
-     // first chunk is a perfect match
 
-     ret = list.shift();
 
-   } else {
 
-     // result spans more than one buffer
 
-     ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
 
-   }
 
-   return ret;
 
- }
 
- // Copies a specified amount of characters from the list of buffered data
 
- // chunks.
 
- // This function is designed to be inlinable, so please take care when making
 
- // changes to the function body.
 
- function copyFromBufferString(n, list) {
 
-   var p = list.head;
 
-   var c = 1;
 
-   var ret = p.data;
 
-   n -= ret.length;
 
-   while (p = p.next) {
 
-     var str = p.data;
 
-     var nb = n > str.length ? str.length : n;
 
-     if (nb === str.length) ret += str;else ret += str.slice(0, n);
 
-     n -= nb;
 
-     if (n === 0) {
 
-       if (nb === str.length) {
 
-         ++c;
 
-         if (p.next) list.head = p.next;else list.head = list.tail = null;
 
-       } else {
 
-         list.head = p;
 
-         p.data = str.slice(nb);
 
-       }
 
-       break;
 
-     }
 
-     ++c;
 
-   }
 
-   list.length -= c;
 
-   return ret;
 
- }
 
- // Copies a specified amount of bytes from the list of buffered data chunks.
 
- // This function is designed to be inlinable, so please take care when making
 
- // changes to the function body.
 
- function copyFromBuffer(n, list) {
 
-   var ret = Buffer.allocUnsafe(n);
 
-   var p = list.head;
 
-   var c = 1;
 
-   p.data.copy(ret);
 
-   n -= p.data.length;
 
-   while (p = p.next) {
 
-     var buf = p.data;
 
-     var nb = n > buf.length ? buf.length : n;
 
-     buf.copy(ret, ret.length - n, 0, nb);
 
-     n -= nb;
 
-     if (n === 0) {
 
-       if (nb === buf.length) {
 
-         ++c;
 
-         if (p.next) list.head = p.next;else list.head = list.tail = null;
 
-       } else {
 
-         list.head = p;
 
-         p.data = buf.slice(nb);
 
-       }
 
-       break;
 
-     }
 
-     ++c;
 
-   }
 
-   list.length -= c;
 
-   return ret;
 
- }
 
- function endReadable(stream) {
 
-   var state = stream._readableState;
 
-   // If we get here before consuming all the bytes, then that is a
 
-   // bug in node.  Should never happen.
 
-   if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
 
-   if (!state.endEmitted) {
 
-     state.ended = true;
 
-     processNextTick(endReadableNT, state, stream);
 
-   }
 
- }
 
- function endReadableNT(state, stream) {
 
-   // Check that we didn't get one last unshift.
 
-   if (!state.endEmitted && state.length === 0) {
 
-     state.endEmitted = true;
 
-     stream.readable = false;
 
-     stream.emit('end');
 
-   }
 
- }
 
- function forEach(xs, f) {
 
-   for (var i = 0, l = xs.length; i < l; i++) {
 
-     f(xs[i], i);
 
-   }
 
- }
 
- function indexOf(xs, x) {
 
-   for (var i = 0, l = xs.length; i < l; i++) {
 
-     if (xs[i] === x) return i;
 
-   }
 
-   return -1;
 
- }
 
 
  |